Data Science for Game Development | Dean Wyatte, Activision


Friday, October 26, 2018, 1:30pm to 2:30pm


Harvard University, Maxwell Dworkin G115, 33 Oxford Street, Cambridge, MA

Abstract: Online games are capable of generating vast amounts of data ranging from aggregate player behavior to low-level instrumentation from the game engine and back end services. Modern games are also designed from large amounts of data -- think textures, models, and photogrammetry; animation, physical systems, and motion capture. This talk will describe the role of data science in supporting these multiple stages of game development. Come learn about some of the specific challenges of making games at Activision and the data-driven solutions that the Activision team has built.

Refreshments will be served from 1-1:30pm on a first-come, first-served basis.

Speaker Bio: Dean Wyatte is a Lead Data Scientist at Activision where he researches and develops and machine learning systems for online games, notably Call of Duty. He has previously worked in machine learning for cybersecurity applications and for mobile devices. He received his PhD from the University of Colorado Boulder where he studied biological neural networks for visual recognition and temporal sequence learning.

See also: Seminar